# Key Features

#### 1. Asynchronous Scene Management

The Framework introduces asynchronous scene management, enabling developers to load and unload scenes without blocking the main thread. This non-blocking approach ensures that the game remains responsive, providing a smoother user experience.

* **Load Scenes Asynchronously:** Initiate scene loading in the background, allowing for seamless transitions and the implementation of loading indicators.
* **Unload Scenes Gracefully:** Efficiently remove scenes from memory, freeing up resources and preventing memory leaks.
* **Scene Lifecycle Hooks:** Implement custom logic before and after scene transitions through lifecycle methods, ensuring that necessary operations are performed at appropriate times.

#### 2. Dependency Injection (DI)

At the heart of The Framework lies a powerful dependency injection system, facilitating the management of dependencies across various components and services.

* **Loose Coupling:** Decouple components from their dependencies, promoting modularity and ease of testing.
* **Automatic Dependency Resolution:** Utilize attributes to automatically resolve and inject dependencies, reducing manual wiring and potential errors.
* **Scalable Architecture:** Easily extend and manage dependencies as the project grows, ensuring that the architecture remains clean and organized.

#### 3. Canvas Management

Managing UI canvases is streamlined with The Framework's interfaces and utility classes, allowing for consistent and efficient handling of UI elements across scenes.

* **Interface-Based Canvases:** Define canvases using interfaces, promoting flexibility and reusability.
* **Automatic Canvas Resolution:** Use custom attributes to automatically bind canvases to fields, reducing manual setup and ensuring consistency.
* **Lifecycle Management:** Handle canvas initialization and clean-up seamlessly in tandem with scene transitions.

#### 4. Bootstrap Mechanism

The Framework's bootstrap mechanism provides a structured way to initialize and terminate scene-specific logic. It ensures that dependencies are resolved, canvases are managed, and scene lifecycle events are handled efficiently.

* **Initialization Hooks:** Execute setup routines when a scene is loaded, ensuring that all necessary components and services are ready.
* **Termination Hooks:** Clean up resources and perform teardown operations before a scene is unloaded, maintaining optimal performance and preventing resource leaks.
* **Canvas Integration:** Automatically manage canvases within the bootstrap process, ensuring that UI elements are correctly initialized and disposed of.
