The Framework
  • Introduction
    • What is The Framework
    • Core Objectives
    • Key Features
    • Architecture Overview
    • Benefits
    • Conclusion
  • Getting Started
    • Installation
  • Quick Setup
    • Unity Setup
    • Creating a Scene
    • Creating a Bootstrap
    • Creating a Canvas
  • API Reference
    • Scene Management
      • ICanvas
      • INavigationService
      • IDataService
      • IBootstrap
      • IAsyncScene
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Introduction

The Framework is an open-source, MIT-licensed solution tailored for Unity developers who aim to implement clean architecture principles and streamline their workflow.

By abstracting common tasks and patterns, it allows developers to focus on creating engaging and interactive content without being bogged down by repetitive boilerplate code.

Being open source, The Framework encourages community contributions and transparency, ensuring that it remains flexible and adaptable to a wide range of project needs.


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