Benefits
The Framework is designed to address common challenges in Unity development by providing structured solutions. Here are the primary benefits:
1. Support for Non-MonoBehaviour Code
Flexibility: Allows developers to write plain C# classes without inheriting from
MonoBehaviour
, promoting a more modular and testable codebase.Separation of Concerns: Encourages a clear separation between game logic and Unity-specific code, enhancing maintainability.
2. Simplified Scene Transitions
Ease of Management: Streamlines the process of loading and unloading scenes, reducing the boilerplate code required for scene transitions.
Consistency: Ensures that scene transitions follow a consistent pattern, minimizing errors and improving reliability.
3. Clear Bootstrapped Scenes
Structured Initialization: Provides a standardized way to initialize and terminate scene-specific logic through bootstrapping, making scenes easier to manage.
Maintainability: Enhances the clarity of scene setup, making it simpler to understand and maintain the flow of the application.
4. Intuitive Dependency Injection System
Ease of Use: Offers a dependency injection system that is straightforward to implement and understand, reducing the learning curve for developers.
Loose Coupling: Promotes decoupled components by managing dependencies externally, which improves modularity and testability.
Scalability: Supports the growth of the project by allowing easy addition and management of services and dependencies.
5. Clear and Logical UI Binding
Logical Association: Provides a straightforward mechanism to bind UI elements to the bootstrap process, ensuring that UI components are correctly initialized and managed.
Ease of Integration: Simplifies the integration of UI with scene logic, making it easier to manage UI updates and interactions in relation to the scene lifecycle.
Consistency: Ensures that UI binding follows a consistent and predictable pattern, enhancing code clarity and reducing potential errors.
6. Runloop for Non-MonoBehaviour Workflow
Consistent Updates: Introduces a runloop mechanism that allows non-MonoBehaviour classes to participate in Unity's update cycles, including
Update
,LateUpdate
, andFixedUpdate
.Flexible Architecture: Enables developers to structure their game logic without relying on MonoBehaviour inheritance, fostering a more organized and maintainable codebase.
Performance Optimization: Facilitates the execution of per-frame logic in a controlled manner, improving performance and ensuring that updates are handled efficiently.
Integration with Existing Systems: Seamlessly integrates with the framework's scene management and dependency injection systems, ensuring that non-MonoBehaviour components are properly managed and updated alongside other framework components.
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