The Framework
  • Introduction
    • What is The Framework
    • Core Objectives
    • Key Features
    • Architecture Overview
    • Benefits
    • Conclusion
  • Getting Started
    • Installation
  • Quick Setup
    • Unity Setup
    • Creating a Scene
    • Creating a Bootstrap
    • Creating a Canvas
  • API Reference
    • Scene Management
      • ICanvas
      • INavigationService
      • IDataService
      • IBootstrap
      • IAsyncScene
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  1. Introduction

Architecture Overview

The Framework is built upon several core principles and architectural patterns that ensure scalability, maintainability, and efficiency:

  • Modular Design: Components and services are designed to be independent and interchangeable, allowing for easy updates and extensions.

  • Interface-Driven Development: Emphasizing the use of interfaces to define contracts, promoting loose coupling and enhancing testability.

  • Asynchronous Programming: Leveraging async/await patterns to handle long-running operations without blocking the main thread, ensuring a responsive application.

  • Dependency Injection: Centralizing dependency management through DI containers, simplifying the resolution and injection of dependencies across the framework.

  • Event-Driven Lifecycle Management: Utilizing lifecycle hooks and events to manage the initialization and termination of components, ensuring that resources are appropriately managed.

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Last updated 6 months ago