The Framework
  • Introduction
    • What is The Framework
    • Core Objectives
    • Key Features
    • Architecture Overview
    • Benefits
    • Conclusion
  • Getting Started
    • Installation
  • Quick Setup
    • Unity Setup
    • Creating a Scene
    • Creating a Bootstrap
    • Creating a Canvas
  • API Reference
    • Scene Management
      • ICanvas
      • INavigationService
      • IDataService
      • IBootstrap
      • IAsyncScene
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Quick Setup

The Framework encourages organizing components across multiple physical Unity scenes. This approach optimizes performance for UI layout operations by minimizing unnecessary updates and ensuring efficient rendering.

By splitting functionality into smaller, self-contained logical scenes, you can isolate concerns, reduce interdependencies, and simplify the management of complex systems. This structure also improves maintainability and makes debugging individual parts of the project more straightforward.

This section of the documentation provides a detailed guide on how to set up your Unity project according to the best practices recommended by this framework. By following these practices, you can ensure better organization, improved performance, and easier maintainability throughout the project's lifecycle.

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Last updated 6 months ago